Visual Effects
Making the impossible belong in the shot.
Visual effects extend what the camera captured without breaking its reality. We create and integrate the elements a production could not photograph — from environments and structures to crowds, atmosphere and physical events — matching them to the perspective, light, movement and texture of the original footage.
Matte painting
Painted environments and background worlds designed to become part of the shot. Photorealistic or deliberately stylised, every element follows the established visual language of the film.
Set extension
Extending a filmed location beyond what was physically built or available. A structure can rise beyond its original height, a street can continue beyond the frame, and a partial location can become a complete environment — matched to the camera, lens, perspective and light of the plate.
Crowd and object replication
Populating spaces with crowds, traffic, boats, fleets or repeated objects. Scale, distribution and movement are controlled so the scene feels occupied rather than artificially filled.
Simulation
Fire, water, smoke, dust, debris, destruction and weather created to respond to the scale and forces of the shot. The result must feel physically connected to the environment, not placed over it.
Compositing
The stage where live action, CGI, matte paintings, simulation and atmosphere become one image. Light, colour, focus, depth, edges, movement and grain are reconciled until every element belongs to the same shot.
The effect is finished when the shot feels whole.
Where the effect has to carry a whole sequence, it is built alongside Animation — the same cameras, the same lighting, finished under one roof.
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