Making of Master of the Bottle
In this project I used an existing 3d body of a human, onto which I sculpt the base mesh on Modo 301 until I was satisfied. I would then start creating the best UV solution to support the kind of image maps I would like to create for it. This is important to help me create displacements later on as well as skin texture and I would usually go thru many tests until I get it right. This is a Video for Brad that helped me speed up the process on Modo TV..
Read the full article: https://www.cgarena.com/freestuff/tutorials/misc/motb/master.html
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